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PSYCH

In this body of work, I have combined the pop culture word, Psych, and a popular board game called, Memory or Concentration, together. 

The term psych (sike), derives from the word psychology. The word is used when a person is telling a fictional story about something to mess with the listener’s mind. After telling a tall tale, the story teller confesses at the end of their story that it was false by saying, “PSYCH!

The psychology behind the artworks is based on a matching puzzle or game from the Pelmanism principle and is accredited to William Joseph Ennever and Christopher Louis Pelman. The system of memory training was originally constructed for the scientific purpose to study the development of the mind, memory, and personality traits of those who participate.  The books published about Pelmanism are basically instruction and introduction manuals on how to become more efficient in memory recollection.

The embroidered patches on denim is the materials I selected to reference the 1980’s.  According to my own memories of the 1980’s, the embroidered patchwork in childhood fashion, the evolution of the Pelman principle called, “The Matching Game”, and the word Phych was on the rise in popularity.  The imagery in most of the work has several sets of pairs.  By searching for the two images that are alike, you are actively participating in the Pelman principle.

In some other cases, the specific use of each embroidered image as a group may also tell a story.  The subtext may be unclear as to whether the work proclaims Truths or False stories. The intent is for the viewer to come up with their own conclusion which circles back to the 1980’s word origin, “PSYCH!” an outrageous visual story that may be proclaimed as false.  The combination of storytelling and childhood games from the 1980’s is a wonderful way to share and to recollect those fleeting memories.